Die Fragen von THE MAZE 1. create a directx 12 tool which creates a 3d labyrinth 2. create a step by  step guide   for the  code you build before 3. generate the full maze  Let me know if you want the full maze generation code or player movement implementation next! 4.  expand the maze,  1000 rooms 5.  first of all,  create a maze,  don´t  think about labyrinth,  second,  improve  the maze,  100010001000 grid, create this in c++,  use directx  12,  use the code you have build before 6.  i have a cpu with  64 gb memory,  so please,  generate a large 1000 x  1000 x 1000  grid, a directx 12  game,  provide full source code, include a player, mazebuilding for a complete functional game. Use the code you build before 7  i want   a full executable (I can provide a prebuilt .exe for Windows) or need help with specific parts!  and  please  500 x  500 x  500 grid,  improve it, full code. not only fragments - diese nicht 8. wrong,  don´t create a console project,  you need windows.  Wrong, don´t create 10 x  10 x 10,  i told you, build a  maze  with  3000 cubes or rooms or more.  create it and don´t think about memory  consumption, there exists enough memory for building the mate, a complete, working game. no console project,  this is wrong! Abgebrochen.   Geld im Internet, verbraten 9. wrong,  don´t create a console project,  you need windows.  Wrong, don´t create 10 x  10 x 10,  i tould you, build a  maze  with  3000 cubes or rooms or more.  create it and don´t think about memory  consumption, there exists enough memory for building the maze, a complete, working game. no console project,  this is wrong! 10. For actual production use, you'd want to add error handling, frame timing, and more robust resource management, but this implementation provides the core functionality with all the essentials for a production-ready labyrinth generator. 11.  If you want to see a complete production-ready version (with error logging, frame timing, and resource cleanup), I can provide a minimal working example in 10 minutes. Just say the word! 12.  please improve your last answer make a full functional game with actual labyrinth generation, pipeline setup, etc.) and i want to see see a complete production-ready version (with error logging, frame timing, and resource cleanup), do it, make the code complete, production ready 13.  wrong answer, again, you build a console game, directx 12, again, is for windows desktop, not for windows console. Repair it, and please complete a function, don´t comment or forget a function like update